====== Serious Game for Training in Neurosurgery ====== {{rss>https://pubmed.ncbi.nlm.nih.gov/rss/search/1Dw1O-YG5MAKWavOdgmLq6_s7gsv9dWxJ8nC0pdmlyxduzfkR3/?limit=15&utm_campaign=pubmed-2&fc=20230621123901}} [[Gamification]] in [[education]] is defined as using [[game]] mechanics, dynamics, and [[framework]]s to promote desired behaviors in [[student]]s using a [[motivation]]al approach to have a psychological outcome and further behavioral change ((Gamification: making work fun, or making fun of work? Dale S. Bus Inf Rev. 2014;31:82–90.)) ((Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification. Hamari J, Koivisto J, Sarsa H. http://ieeexplore.ieee.org/document/6758978/ 2014 47th Hawaii International Conference on System Sciences, Waikoloa, HI, USA. 2014:3025–3034.)) https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10276579/ https://pubman.e-ucm.es/drafts/e-UCM_draft_286.pdf