Show pageBacklinksCite current pageExport to PDFBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Serious Game for Training in Neurosurgery ====== {{rss>https://pubmed.ncbi.nlm.nih.gov/rss/search/1Dw1O-YG5MAKWavOdgmLq6_s7gsv9dWxJ8nC0pdmlyxduzfkR3/?limit=15&utm_campaign=pubmed-2&fc=20230621123901}} [[Gamification]] in [[education]] is defined as using [[game]] mechanics, dynamics, and [[framework]]s to promote desired behaviors in [[student]]s using a [[motivation]]al approach to have a psychological outcome and further behavioral change ((Gamification: making work fun, or making fun of work? Dale S. Bus Inf Rev. 2014;31:82–90.)) ((Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification. Hamari J, Koivisto J, Sarsa H. http://ieeexplore.ieee.org/document/6758978/ 2014 47th Hawaii International Conference on System Sciences, Waikoloa, HI, USA. 2014:3025–3034.)) https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10276579/ https://pubman.e-ucm.es/drafts/e-UCM_draft_286.pdf serious_game_for_training_in_neurosurgery.txt Last modified: 2024/06/07 02:58by 127.0.0.1